Game Design
Tempest in the Aether
Tempest is an open source Steam Punk game. I began the project with a colleague in 2010. It is under development by an international team of volunteers. I serve as creative and art director. Managing them is much like herding cats, but we enjoy a lively iterative design process.
Set in 1899, Tempest propels the Victorian Period from the Earth into the mysteries and dangers of the solar system.
Modeling and Texturing
I love the detail work involved in creating the everyday objects for the game world. In the real world we labor to make things clean and shiny, in the game world we labor to make things dirty and worn.
All of the textures in this section were made from my own collection of texture photos.
- Modeling and TexturingAtomic Valve
- Modeling and TexturingBooks
- Modeling and TexturingHanging Utility Lamp
- Modeling and TexturingIndustrial Pipe
- Modeling and TexturingMartian Head
- Modeling and TexturingOld Table
- Modeling and TexturingSculpted Crater
- Modeling and TexturingT-wrench
- Modeling and TexturingThe Model #5 Automaton
- Modeling and TexturingVictorian House
- Modeling and TexturingVictorian House
- Modeling and TexturingVictorian Product Tin
- Modeling and TexturingWooden Crate
- Modeling and TexturingZilbot
Concepts
As creative director it is important to me that the world of Tempest be grounded in reality. The machinery and environment in the game needs to have an air of believability. I dedicate time to mentoring the less experienced artists. I make them research the historical period and keep their machines looking functional.
- Tempest in the Aether ConceptsA Gentleman of the Aether
- Tempest in the Aether ConceptsAethership Fig. 1
- Tempest in the Aether ConceptsAethership Fig. 2
- Tempest in the Aether ConceptsAethership Fig. 3
- Tempest in the Aether ConceptsAethership Fig. 4
- Tempest in the Aether ConceptsAethership Fig. 5
- Tempest in the Aether ConceptsAtomic Power Plant
- Tempest in the Aether ConceptsCharacter Studies
- Tempest in the Aether ConceptsDeparting New London
- Tempest in the Aether ConceptsDomed City
- Tempest in the Aether ConceptsEuropean Vacuumsuit
- Tempest in the Aether ConceptsGuide to Window Parts
- Tempest in the Aether ConceptsHard Suit
- Tempest in the Aether ConceptsHuman Study
- Tempest in the Aether ConceptsLamppost Profile
- Tempest in the Aether ConceptsLintel Types
- Tempest in the Aether ConceptsMartian Costume
- Tempest in the Aether ConceptsMeat Man 01a
- Tempest in the Aether ConceptsMeat Man 01b
- Tempest in the Aether ConceptsMeat Man 01c
- Tempest in the Aether ConceptsMeat Man 03
- Tempest in the Aether ConceptsMeat Man 04
- Tempest in the Aether ConceptsMeat Man 06
- Tempest in the Aether ConceptsMeat Man 07
- Tempest in the Aether ConceptsMeat Man 08
- Tempest in the Aether ConceptsMeat Man 09
- Tempest in the Aether ConceptsMeat Man 10
- Tempest in the Aether ConceptsMeat Man 11
- Tempest in the Aether ConceptsMeat Man 12
- Tempest in the Aether ConceptsMeat Man Prototype
- Tempest in the Aether ConceptsPassing Ceres
- Tempest in the Aether ConceptsProfessor Periwinkles Aether Helmet
- Tempest in the Aether ConceptsRobot Sensor Modules
- Tempest in the Aether ConceptsRossum Automoton Leg Diagram
- Tempest in the Aether ConceptsThe Tink
- Tempest in the Aether ConceptsTown of Lovelace
- Tempest in the Aether ConceptsVenusian 10
- Tempest in the Aether ConceptsVenusian 61
- Tempest in the Aether ConceptsVenusian 63
- Tempest in the Aether ConceptsVenusian 66
- Tempest in the Aether ConceptsVenusian 67
- Tempest in the Aether ConceptsVenusian Claws Study
- Tempest in the Aether ConceptsVenusian Study No.8
- Tempest in the Aether ConceptsWindow Geometry vs Normal Map
PlaneShift
PlaneShift is a free-to-play MMORGP set in a medieval fantasy world. I began there as volunteer texture artist. I later did a tour as art director.
Concepts
- PlaneShift ConceptsAlchemical Symbols
- PlaneShift ConceptsBlack Flame Glyphs
- PlaneShift ConceptsBoxes
- PlaneShift ConceptsDakkru the Dark
- PlaneShift ConceptsDrifter Model Sheet
- PlaneShift ConceptsFarming Community
- PlaneShift ConceptsFarming Community
- PlaneShift ConceptsFemale Plate
- PlaneShift ConceptsMedieval Kitchen Set Dressings
- PlaneShift ConceptsMedieval Laboratory Set Dressing
- PlaneShift ConceptsMegaras
- PlaneShift ConceptsNature God Shrine
- PlaneShift ConceptsObservatorium Elevation Revised
- PlaneShift ConceptsObservatorium Plan Veiws
- PlaneShift ConceptsSarpendil - History of Architectural Styles
- PlaneShift ConceptsSarpendil - The Cups of Laanx
- PlaneShift ConceptsSarpendil Environs
- PlaneShift ConceptsTerrache Concepts
- PlaneShift ConceptsTerrache Concepts
- PlaneShift ConceptsTerrache Model Sheet
- PlaneShift ConceptsWater God
Texturing
These items were all existing models that needed textures. For the most part I worked from my own texture library. On many of the textures I printed the UV maps, drew a layer of texture and scanned the drawing. Creating layers of texture this way makes a rich and organic surface.
- PlaneShift TexturingCampfire
- PlaneShift TexturingCarnivorus Tree
- PlaneShift TexturingClub Mace
- PlaneShift TexturingCobblestone Road Tile with End Caps
- PlaneShift TexturingDemon Lizard
- PlaneShift TexturingDersalawer Female
- PlaneShift TexturingElven Chainmail
- PlaneShift TexturingElven Plate Armor
- PlaneShift TexturingGoblin Hut 1
- PlaneShift TexturingGoblin Hut 2
- PlaneShift TexturingIron Door
- PlaneShift TexturingLava Monster
- PlaneShift TexturingRock Tower
- PlaneShift TexturingRustic Door
- PlaneShift TexturingStacked Rocks Tile
- PlaneShift TexturingStone Houses
- PlaneShift TexturingStone Idol Texture 1a
- PlaneShift TexturingStone Idol Texture 1b
- PlaneShift TexturingWar Fork